AI Insights · Timothy · January 2023
Top 5 Boxing Games on Android in Europe Q4 2022
Discover the performance trends of the top 5 boxing games on the Android platform in Europe during Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 boxing games on Android in Europe showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a dynamic quarter. Weekly revenue fluctuated, peaking at around $2.3K in the week of October 17 and December 19. The app's weekly downloads experienced significant growth, reaching a high of approximately 79K in mid-November. Active users steadily increased, peaking at around 270K in late November.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had a more modest revenue stream, with the highest weekly revenue around $135 at the end of October. Downloads grew consistently, peaking at about 78K in late December. The game's active user base also saw a steady rise, reaching nearly 195K by the end of the quarter.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, had negligible revenue but performed well in terms of downloads and active users. Weekly downloads reached a peak of around 85K in late December, while active users increased steadily, peaking at approximately 192K in the same period.
Gym Heros: Fighting Game by Fighting Arena had a steady but modest revenue stream, with a peak weekly revenue of $105 in mid-November. The app's downloads were relatively stable, averaging around 37K per week. Active users, however, saw a decline, dropping from about 99K at the beginning of the quarter to around 61K by the end of December.
Slap Kings from Lion Studios experienced varied performance. Weekly revenue remained relatively stable, with a peak of $163 at the end of September. Downloads peaked at around 43K in late November, and active users saw significant variation, peaking at approximately 158K in mid-November before declining to around 117K by the end of December.
For more insights into the performance of these apps and other mobile games, visit Sensor Tower.